Competitive sniping game SpyParty finally hitting Steam after eight years

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During last month’s Game Developer Conference, longtime coder and designer Chris Hecker invited me to a game demo event with a tidy premise. “We are going to talk about three things,” he said as he began booting a six-year-old ThinkPad. I immediately laughed in response.

Hecker invited me under the pretenses of unveiling news about his long-in-development one-on-one video game SpyParty—one I have followed for years, owing to its tense and truly unique face-offs. Every three-minute match pits one “spy,” who acts like an AI character at a video game party, against a sniper, who watches the entire party play out before guessing who the human is among the computer-controlled crowd.

Sure enough, Hecker had specific news to share: an April 12 launch date for the game on Steam Early Access, a new slew of game features, and a $25 price. (Discount hunters have ten days to buy the game at its beta-test price of $15, which will include a Steam key.) As I laughingly assumed, it took us a while to get to that trio of facts. First, we had to shovel through more than eight years of SpyParty development rubble, which has cost Hecker hundreds of thousands of dollars in the process.